Alpha 0.0.7c is out

Update / Alpha 0.0.7c / Changelog Fixed: # [GEN-3] - Spawn of pit-boxes # [GEN-8] - Softwall smaller 5% # [GEN-37] - Updated, improved and changed Qualifiying End Race Panel # [GEN-38] - Changed instantiatet objects to static to improve performance # [GEN-39] - Change userlogin loggin to one time instead of every scene loading [...]

By |2022-04-22T12:53:06+02:00September 17th, 2019|Allgemein|0 Comments

Alpha 0.0.7b out

Added: + Added min/seconds variable to RoomName to avoid same roomname creations after fast recreations + Added some (AntiCheat) TrackChecks before loading + Added Tag "FloatingCarLapTimeText" + Added Quali Panel functions + Added Oil behavior + Implimented first raw ghost-versions (load/save) logic for Quali-Panel, and sorting + Added Database logging for Gamestarts Fixed: # Fixed [...]

By |2019-09-13T13:18:43+02:00September 1st, 2019|Allgemein|3 Comments

Become a team member of GeneRacing!

IT-Monk (the company behind GeneRacing) is looking for an Unity C# developer, Website administrator and a 3d artist for our GeneRacing project. All work could be remote of course, but we are really prefered austrian based colleagues to improve scrum based workflows.

Of course we have to point out that our cooperation is not a classic employment relationship. GeneRacing as a project is currently seen as a non-profit project. Our goal is to be cost-covering. For this reason, all team members are currently on duty „on a voluntary basis“ and are not paid.

We do it, because we love it.

Our goal is to leverage crowdfunding costs, partially with retroactive effect, and to use part of it for future development.

Should such a crowdfunding project be successful, we will involve team members fairly and appropriately.

All members have to sign a Nda (non-disclosure agreement) to keep it company internal. This is mandatory for all project participants.

 

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