Added:

+ Public cloud tracklist to check if routes have changed
+ Leaderboard scripts
+ First CRC checks of the routes (to be extended)
+ Load route list at startup from the cloud (General Settings) to keep the route information ready
+ Error handling on OnCreateRoomFailed
+ OnApplicationQuit handling
+ Checkbox tag for better handling of the collider
+ TopSpeed limit

Fixed/Changed:

# Some DontDestroy objects improvements
# Ready Bug (has always turned itself off in case of changes)
# Speed of the pitstop increased
# Half speed if the car is not on the ground with 4 wheels
# Change the tree collider to Convex Collider
# Bug "Wall material missing" fixed
# Dynamic road cone behavior and physics changed
# Allow only 16: 9 aspect ratios
# Allow resizable windows for testing
# HedgeLong and Bush changed to Convex Collider to improve collision behavior
# Physics panel grip bug fixed

Known:

Tire marks disappear after some time
endrace - loading start scene> cloud_loading track failure
Selected route list will not be synchronized after joining the room
Room Creation Error handling needs to be extended
Error handling on incomplete routes is missing
Trees need different colliders or trigger colliders + drag handling for the car so that it is no longer possible to hang
Range counter bug when setting a distance before players join
CRC match the track before starting
Ending a race and re-opening does not work at all
Race end panel opens after the 3rd round
End game (lobby player has not finished)