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So far elharter has created 47 blog entries.

Alpha 0.0.7m is out now

Release notes - GentRacing - Version Alpha 0.0.7m # Bug GEN-403 Decreased fontsizes in lobby tracklist for better overview and upcoming re-arranging GEN-402 Fixed missing autoscroll at lobbytracklist if user is filtering tracks GEN-401 Fixed aerodrome checkpoints GEN-399 Fixed on wrong pitcrew member behaviour GEN-398 Increased PitBoxCrew running speed to 80f GEN-397 Fixed falling lolipop [...]

By |2022-04-22T12:49:20+02:00April 11th, 2021|Allgemein|0 Comments

Alpha 0.0.7l is out now

Release notes - GentRacing - Version Alpha 0.0.7l ** Task * [GEN-365] - Added LogOutputHandler for better debugging * [GEN-374] - Added overwrite button information in TrackDB if file exists * [GEN-376] - Added new free look orbit camera (F6) * [GEN-379] - Started first implimentation for driftig-game-mode * [GEN-381] - Added Barriere to TrackObject [...]

By |2022-04-22T12:49:44+02:00March 29th, 2021|Allgemein|3 Comments

Alpha 0.0.7k is out now

Release notes - GentRacing - Version Alpha 0.0.7k ** Task * [GEN-336] - Added IPManager Class * [GEN-346] - Added MouseWheel zoom for CCTV Follow Camera (F6) * [GEN-347] - Added new camera * [GEN-352] - Added SideFriction physics value (Amount of friction applied when colliding with a wall) * [GEN-353] - Added first GRZ [...]

By |2022-04-22T12:54:05+02:00March 21st, 2021|Allgemein|0 Comments

0.0.7j alpha release out now

Release notes - GentRacing - Version Alpha 0.0.7j *** Added the Trackeditor *** ** Task * [GEN-215] - Extend possible textures for terrain from 512x512 to 2048x2048 * [GEN-243] - Avoid window resizing to ensure fixed resolutions * [GEN-259] - Added postprocessing effects for URP * [GEN-270] - Change URP to Player-Colorspace from Gamma to [...]

By |2022-04-22T12:50:32+02:00March 15th, 2021|Allgemein|0 Comments

Revoking of unused alpha keys

Today is the rollup of our "Alpha Tester Deal" to check which users followed the Alpha Deal and gave feedback within 3 update cycles! The verification range is known to be between alpha 0.0.7 g, h and i, which means that we will review the feedback ranges between 11/2019 and the end of 05/2020. The [...]

By |2021-02-22T21:05:17+01:00February 22nd, 2021|Allgemein|0 Comments

TrackEditor v0.0.6 for testers published

Changelog TrackEditor v0.0.6: - Avatar-Colors are now correct assigned - fixed R-Key (carcolor doesnt switch correct back) - improved gpu performance ingame - fixed floating traffic sign - checkpoint numbering ingame added - fixed mouseprojector bug while saving texture - added animated arrow at start - removed texture10 and replaced it with "oil" - renamed [...]

By |2021-02-21T21:28:41+01:00February 21st, 2021|Allgemein|0 Comments

TrackEditor v0.0.5 for tester published

Changelog TrackEditor v0.0.5: - added 3 bushes - added 3 trees - added "clear all objects" switch - added "checkpoint visibility" switch - added and fixed pitcrew savings - increased object mouse sens value to 30 - increased object mouse rotation value to 512 - added height grid again, and binded to F10 - changed [...]

By |2021-02-13T15:00:34+01:00February 13th, 2021|Allgemein|0 Comments

Become a team member of GeneRacing!

IT-Monk (the company behind GeneRacing) is looking for an Unity C# developer, Website administrator and a 3d artist for our GeneRacing project. All work could be remote of course, but we are really prefered austrian based colleagues to improve scrum based workflows.

Of course we have to point out that our cooperation is not a classic employment relationship. GeneRacing as a project is currently seen as a non-profit project. Our goal is to be cost-covering. For this reason, all team members are currently on duty „on a voluntary basis“ and are not paid.

We do it, because we love it.

Our goal is to leverage crowdfunding costs, partially with retroactive effect, and to use part of it for future development.

Should such a crowdfunding project be successful, we will involve team members fairly and appropriately.

All members have to sign a Nda (non-disclosure agreement) to keep it company internal. This is mandatory for all project participants.

 

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