Category: UI Ingame
Reporter: jefcam
Description: every user can define his own widget-setup, to customize his own layout > like > SimHub
Suggestion: Widget-Elements for all elements > Movable, closable, User-definied
Search found 65 matches
- 04 Nov 2021, 13:37
- Forum: Feature requests or wishes
- Topic: [UI/Custom UI] Widget elements
- Replies: 0
- Views: 2589
- 04 Nov 2021, 13:36
- Forum: Feature requests or wishes
- Topic: [Game Logic] Falling damage
- Replies: 0
- Views: 2656
[Game Logic] Falling damage
Category: Game logic ingame
Reporter: A-mak
Description: Cars should recieve fall damage from large jumps, say if they overshoot a 'down ramp' for example that should damage the car not having a smooth landing.
Suggestion: Falling damage
Reporter: A-mak
Description: Cars should recieve fall damage from large jumps, say if they overshoot a 'down ramp' for example that should damage the car not having a smooth landing.
Suggestion: Falling damage
- 04 Nov 2021, 13:36
- Forum: Feature requests or wishes
- Topic: [Game Logic] Map edge damage
- Replies: 0
- Views: 2560
[Game Logic] Map edge damage
Category: Game logic ingame
Reporter: A-mak
Description: Hitting objects damages your car, hitting the map edge wall does not. I think it should as it's natural to use the map edge as an "invisible wall' for trackdevs.
Suggestion:Map edge damage
Reporter: A-mak
Description: Hitting objects damages your car, hitting the map edge wall does not. I think it should as it's natural to use the map edge as an "invisible wall' for trackdevs.
Suggestion:Map edge damage
- 04 Nov 2021, 13:36
- Forum: Feature requests or wishes
- Topic: [Game Logic/UI] Start of qualify/race lights..green to red
- Replies: 0
- Views: 2632
[Game Logic/UI] Start of qualify/race lights..green to red
Category: Game logic ingame / UI
Reporter: Jeffrey
Description: Maybe after that countdown (which you said is required for loading), the cars settle on grid (flat on ground) and then lights start.
Suggestion: Start of qualify/race lights..green to red
Reporter: Jeffrey
Description: Maybe after that countdown (which you said is required for loading), the cars settle on grid (flat on ground) and then lights start.
Suggestion: Start of qualify/race lights..green to red
- 04 Nov 2021, 13:35
- Forum: Feature requests or wishes
- Topic: [SoundsFX] Ingame sounds for hitting hard object, soft object, car-to-car, spotter callling for refueling, pit sounds
- Replies: 0
- Views: 2762
[SoundsFX] Ingame sounds for hitting hard object, soft object, car-to-car, spotter callling for refueling, pit sounds
Category: SoundsFX Ingame
Reporter: Jeffrey
Description: Sounds for hitting hard object, soft object, car-to-car, spotter callling for refueling, pit sounds.
Suggestion: Sounds FX
Reporter: Jeffrey
Description: Sounds for hitting hard object, soft object, car-to-car, spotter callling for refueling, pit sounds.
Suggestion: Sounds FX
- 04 Nov 2021, 13:34
- Forum: Feature requests or wishes
- Topic: [Game Logic] Pit limiter on keyboard shortcut
- Replies: 0
- Views: 2668
[Game Logic] Pit limiter on keyboard shortcut
Category: Game Logic ingame
Reporter: Jeffrey
Description: When an assigned button in pressed this will automatically drop the speed so that in pits there is a speed limit. Not pressing = penalty
Suggestion: Pit Limiter Option
Reporter: Jeffrey
Description: When an assigned button in pressed this will automatically drop the speed so that in pits there is a speed limit. Not pressing = penalty
Suggestion: Pit Limiter Option
- 04 Nov 2021, 13:34
- Forum: Feature requests or wishes
- Topic: [Game Logic] Ghostcar if car is not moving (prevent collissions for AFK users)
- Replies: 0
- Views: 2662
[Game Logic] Ghostcar if car is not moving (prevent collissions for AFK users)
Category: Game logic ingame
Reporter: A-mak
Description: When a racer is not moving, or in pits they become a "ghost" allowing other racers to pass directly through them
Suggestion: Ghost mode
Reporter: A-mak
Description: When a racer is not moving, or in pits they become a "ghost" allowing other racers to pass directly through them
Suggestion: Ghost mode
- 04 Nov 2021, 13:34
- Forum: Feature requests or wishes
- Topic: [Game Logic] A penalty system on each player
- Replies: 0
- Views: 2700
[Game Logic] A penalty system on each player
Category: UI Location: Menue
Reporter: A-mak + Yorok
Description: Like in real life, penalties of time are added to a racer if they do not race cleanly. A system based on this in-game to encourage clean racing.
Suggestion: A penalty system on each player
Reporter: A-mak + Yorok
Description: Like in real life, penalties of time are added to a racer if they do not race cleanly. A system based on this in-game to encourage clean racing.
Suggestion: A penalty system on each player
- 04 Nov 2021, 12:41
- Forum: Bugs or problems
- Topic: UI- Adjust chase camera using number pad hotkeys rather than mouse position
- Replies: 3
- Views: 4087
Re: UI- Adjust chase camera using number pad hotkeys rather than mouse position
The whole follow cam must be reworked... is following
- 04 Nov 2021, 12:41
- Forum: Bugs or problems
- Topic: UI- Adjust chase camera using number pad hotkeys rather than mouse position
- Replies: 3
- Views: 4087
Re: UI- Adjust chase camera using number pad hotkeys rather than mouse position
Maybe could be made so, that mouse moves the camera when right mouse button is held down (similar to moving camera in default view).
by Yorok
by Yorok