Search found 65 matches

by Elharter
04 Nov 2021, 13:37
Forum: Feature requests or wishes
Topic: [UI/Custom UI] Widget elements
Replies: 0
Views: 2589

[UI/Custom UI] Widget elements

Category: UI Ingame

Reporter: jefcam

Description: every user can define his own widget-setup, to customize his own layout > like > SimHub

Suggestion: Widget-Elements for all elements > Movable, closable, User-definied
by Elharter
04 Nov 2021, 13:36
Forum: Feature requests or wishes
Topic: [Game Logic] Falling damage
Replies: 0
Views: 2656

[Game Logic] Falling damage

Category: Game logic ingame

Reporter: A-mak

Description: Cars should recieve fall damage from large jumps, say if they overshoot a 'down ramp' for example that should damage the car not having a smooth landing.

Suggestion: Falling damage
by Elharter
04 Nov 2021, 13:36
Forum: Feature requests or wishes
Topic: [Game Logic] Map edge damage
Replies: 0
Views: 2560

[Game Logic] Map edge damage

Category: Game logic ingame

Reporter: A-mak

Description: Hitting objects damages your car, hitting the map edge wall does not. I think it should as it's natural to use the map edge as an "invisible wall' for trackdevs.

Suggestion:Map edge damage
by Elharter
04 Nov 2021, 13:36
Forum: Feature requests or wishes
Topic: [Game Logic/UI] Start of qualify/race lights..green to red
Replies: 0
Views: 2632

[Game Logic/UI] Start of qualify/race lights..green to red

Category: Game logic ingame / UI

Reporter: Jeffrey

Description: Maybe after that countdown (which you said is required for loading), the cars settle on grid (flat on ground) and then lights start.

Suggestion: Start of qualify/race lights..green to red
by Elharter
04 Nov 2021, 13:35
Forum: Feature requests or wishes
Topic: [SoundsFX] Ingame sounds for hitting hard object, soft object, car-to-car, spotter callling for refueling, pit sounds
Replies: 0
Views: 2762

[SoundsFX] Ingame sounds for hitting hard object, soft object, car-to-car, spotter callling for refueling, pit sounds

Category: SoundsFX Ingame

Reporter: Jeffrey

Description: Sounds for hitting hard object, soft object, car-to-car, spotter callling for refueling, pit sounds.

Suggestion: Sounds FX
by Elharter
04 Nov 2021, 13:34
Forum: Feature requests or wishes
Topic: [Game Logic] Pit limiter on keyboard shortcut
Replies: 0
Views: 2668

[Game Logic] Pit limiter on keyboard shortcut

Category: Game Logic ingame

Reporter: Jeffrey

Description: When an assigned button in pressed this will automatically drop the speed so that in pits there is a speed limit. Not pressing = penalty

Suggestion: Pit Limiter Option
by Elharter
04 Nov 2021, 13:34
Forum: Feature requests or wishes
Topic: [Game Logic] Ghostcar if car is not moving (prevent collissions for AFK users)
Replies: 0
Views: 2662

[Game Logic] Ghostcar if car is not moving (prevent collissions for AFK users)

Category: Game logic ingame

Reporter: A-mak

Description: When a racer is not moving, or in pits they become a "ghost" allowing other racers to pass directly through them

Suggestion: Ghost mode
by Elharter
04 Nov 2021, 13:34
Forum: Feature requests or wishes
Topic: [Game Logic] A penalty system on each player
Replies: 0
Views: 2700

[Game Logic] A penalty system on each player

Category: UI Location: Menue

Reporter: A-mak + Yorok

Description: Like in real life, penalties of time are added to a racer if they do not race cleanly. A system based on this in-game to encourage clean racing.

Suggestion: A penalty system on each player
by Elharter
04 Nov 2021, 12:41
Forum: Bugs or problems
Topic: UI- Adjust chase camera using number pad hotkeys rather than mouse position
Replies: 3
Views: 4087

Re: UI- Adjust chase camera using number pad hotkeys rather than mouse position

Maybe could be made so, that mouse moves the camera when right mouse button is held down (similar to moving camera in default view).

by Yorok